Physical Computing: Let the games begin!

For the first assignment of Physical computing, we were asked to interpret a switch and come up with a creative version of it. My first reaction was to make some kind of a Rube Goldberg like contraption but as all my tools and kit was still back in India (Stupid US shipping times! 😠) I had to scale down my idea.

While chewing on the topic to come up with ideas, I started playing a mobile game (The shitty kind whose name I shall refuse to take because of total embarrassment!) I remembered the Oasis puzzle in Legend of Zelda: Wind waker. That puzzle was emblematic of the countless hours I have invested in computer games in finding buttons and switches and I thought that would be a good start to my Physical Computing journey.

 Slipping & sliding

Slipping & sliding

So, armed with the enthusiasm. I fist went and got a pattern, cut it out and stuck it on cardboard, stuck silver foil below the cardboard in a way so that the pieces line up when placed in the correct pattern.

IMG_20180920_121546.jpg

Did this work? Yeah, kinda, sorta. the pieces slid properly once of twice before the sliver foil below ripped off and it was unworkable. Thankfully, I managed to get a picture before that happened.

I was really satisfied with the idea and the first prototype. I just wish it had worked a bit longer. I think it will make an interesting fabrication project and I would like to take this ahead when Intro to Fabrication starts next month.

Looking forward to the next one!

Currently listening: Switch-Will Smith